Hollow Knight: Silksong 自 2025 年久等才发布以来,一直在给我们的游戏库带来“祝福”(以及“诅咒”)。即便到了 2026 年,广袤的 Pharloom 王国依然不断展现新的奇观——也带来新的烦恼。虽然这张地图无疑是互联迷宫设计的杰作,但这个昆虫王国的某些角落,似乎就是被精密设计出来,用来考验人类耐心极限的。并不是每一处闪耀的钟铃或苔藓洞穴都让人流连忘返。有些区域仿佛是被某个以折断手柄为食的更高存在召唤出来的。

每一次令人屏息的 Citadel 攀登背后,都有一个令人作呕的深坑,逼得你想把自己的人生点数重置到别的爱好上。本次倒数盘点致敬的就是这些不洁角落。根据无数愤怒的社区吐槽和至今未愈的个人创伤,以下是 Hollow Knight: Silksong 中最糟糕的七个区域——从稍微恼人到彻底酸臭,依次排名。


7. High Halls

一曲细小痛苦的交响

High Halls' golden corridors where every step invites ambush

表面上看,High Halls 是一场视觉与听觉的盛宴。高耸的建筑、令人毛骨悚然的合唱音乐,以及让 Hornet 能沿着天花板快速移动的新 Clawline 机制,让前五分钟显得格外精致。然后 Ministers 和 Maestros 现身,梦境便迅速凝结成一场重复性的噩梦。这些漂浮的无所事事者用追踪弹和震波攻击把屏幕塞满,让每条走廊都变成一场弹幕地狱试镜。由于该区域起点只有一张长凳,终点也只有一张长凳,死亡就意味着要从头把整场协奏曲再打一遍——惩罚之重,足以让任何 Hallownest 老兵对着念珠泪流满面。

绝望的高潮出现在 Conductor’s Melody 的挑战段:一波接一波不留情面的杂兵,最后还要加上两只 Choir Clappers,它们的区域封锁攻击会覆盖每一个像素。这与其说是战斗挑战,不如说是在测试你在把头埋进枕头尖叫之前,究竟还能做多少次深呼吸。High Halls 的确很美,但它同样也是一间经过精心编排的刑讯套房,专门用来让速通玩家呜咽不止。


6. Wisp Thicket

有火,无暖意

Wisp Thicket's ghostly wisps and unfair damage zones

正当你以为 Silksong 不可能再往这已经过度塞满的世界里塞进更多地图时,Wisp Thicket 像海市蜃楼一样闪现出来。然而,最初的惊叹很快便消散了。这个偏远的口袋维度里充满了无形火灵,它们会造成双面具伤害,而它们又是由灯虫召唤出来的,这些家伙似乎在你没注意时就会疯狂繁殖。探索的每一寸都变成了一场穿越幽灵判定框的苦役,而狭窄的平台上没有任何安全区域。

唯一值得称道的是 Boss:一场充满动感的平台动作奇观,短暂地为这份折磨提供了理由。可惜,最近长凳到 Boss 场地之间那段令人憎恶的跑图,确保了你每次到达时都会被灼伤,连精神都被掏空。Wisp Thicket 是个残忍的把戏:它闪着希望的光,却只留下灰烬和苦涩回忆。


5. Deep Docks

被痛苦锚定

Deep Docks' fiery pits and bomb-dropping horrors

坦白说:Deep Dockets 拥有本作中两个最精彩的 Boss 战——Lace,以及兄妹双人组 Signis & Gron。但入场费得用大量滚烫怒火来支付。每个平台都被你无法 pogo 的虫子巡逻,空中的威胁会倾泻巨型炸弹,而喷熔岩的庞然大物会追着你穿过多个屏幕。由于你只有寥寥几个生命面具,而地面上又遍布环境陷阱,探索就变成了一场火焰般的试错循环。

在码头中穿行,感觉更像是一次慌乱的撤离演习,而不是探索。持续不断的压力,把原本可能成为氛围感蒸汽朋克港口的地方,变成了焦虑的熔炉。很多玩家都攥着手柄狂奔,像握着护身符一样,祈祷自己能在下一次死亡画面前赶到下一个 Ventrica 站。Boss 战实在太出色了,以至于它们无情地凸显出这里的背景环境到底有多么折磨人。


4. Sinner's Road

皇家水道的邪恶双生

Sinner's Road's grim tunnels and unfairly durable roaches

任何 Hollow Knight 老玩家提起 Royal Waterways 都会不寒而栗。Sinner’s Road 是它的精神继承者,并且完整继承了那份祖传的恐惧。这里的氛围压迫感十足——滴水的天花板、阴森的回声、无处不在的腐朽感——但敌人把它彻底变成了一段生存恐怖章节。Muckroaches 的血量比某些中层 Boss 还高,而且打人像货运列车一样猛。Roachkeepers 会用黏糊糊的弹幕把隧道塞满,耐力则堪比 Pantheon 战斗。就连最弱小的爬行蛆虫,也能用那种得意的抽动取消你的治疗。

至于长凳?它们会骗你。其中一张是假的,浪费你宝贵时间,甚至大概率害你丧命。再加上一个让人记不住的 Boss 和令人痛苦的跑图,这就得到一个唯一真实作用只是连接更好地方的区域。每一次被迫穿越 Sinner’s Road,都像是在纯粹的恶意中朝圣。


3. Sands of Karak

当创新失去光彩

Dynamic platforms in Sands of Karak that become exhausting

踏入 Sands of Karak 的第一步令人叹为观止。高耸的废墟、流动的沙海,以及要求你在一瞬间完成精准与优雅的平台机制,都会让人觉得宛如发现新大陆。你会启动即将坍塌的边缘,乘着升起的石柱,躲避古老陷阱,而动态动画则像一场沙漠芭蕾。可惜,新鲜感很快就开始褪色,因为你不得不把这一切……再来一遍、再一遍、再一遍。

主 Boss Raging Conchfly 位于一条高要求的跑酷路线尽头,而且没有永久捷径。每次死亡都会把你送回同样的死亡陷阱迷宫,还要被那些讨厌的钻地甲虫一路追着,它们最擅长的就是打断你的跳跃。

Secret hunting becomes a repetitive stress test; there’s no “I’ve conquered this” feeling, only a grim resignation that the sand will outlast your enthusiasm. Sands of Karak starts as a masterpiece and eventually reveals itself as a gorgeous hamster wheel.

2. Putrified Ducts

Important? Yes. Enjoyable? Never.

Putrified Ducts' toxic corridors and hateful spitbugs

By all objective measures, Putrified Ducts should be a highlight. It holds two of the game’s most engaging questlines – Shakra’s journey and the peculiar Flea Caravan – plus the Pale Oil that unlocks your needle’s final upgrade, and even the key to the incredible First Sinner boss fight. Yet the execution is so aggressively bland and painful that players unionized in their hatred before the first week of release was over.

Enemies here drop no rosaries, which feels like a deliberate insult. The ever-present poisoned water saps your health while unerring projectile spitters and bugs with hitboxes the size of small moons box you in. There’s no boss to punctuate the misery, which is either a mercy or a missed opportunity. The area feels like a dreary service corridor: necessary transit, zero soul. You will return to Putrified Ducts countless times, and each visit will chip away at your love for Pharloom.


1. Bilewater

Swamp of Despair, Rightfully Crowned

The grim entrance to Bilewater, home of Groal the Great

If you’ve ever played a game with even a hint of FromSoftware’s DNA, you know the inevitable truth: there will be a swamp, and it will be the most wretched place on the map. Bilewater is Silksong 's magnum opus of misery. The community doesn’t debate its position; they just nod grimly in shared trauma. Enemies possess unpredictable, jerky attack patterns. Gigantic pools of maggot-infested water stretch as far as the eye can see, severely limiting movement and healing. Visibility drops to near-zero in places, and the platforming sections are spaced with absolute sadism – one slip drops you into a toxic bath with no safe recovery ledge.

Then there’s the Groal the Great encounter. The runback alone is a masterpiece of despair: minion ambushes, poison traps, and environmental hazards that make you contemplate a simpler life in Dirtmouth. Groal himself is a walking checklist of everything frustrating: minion spam, floor-wide acid, and unpredictable charge attacks. Bilewater’s sole redemption is its stunningly melancholic soundtrack, but that almost makes it worse – such beautiful music deserves a less vile home.

It is, arguably, purposefully abhorrent. Team Cherry designed Bilewater to make you feel hopeless, cornered, and small. And it succeeds so flawlessly that players can’t help but award it the crown. It is the worst area in Hollow Knight: Silksong , and the one we’ll be complaining about until the sequel’s sequel drops.


Despite all this vitriol, these areas also exemplify why Silksong remains unforgettable. They aren’t mistakes; they’re extreme experiences that push players far outside their comfort zones. Love them or loathe them, these seven hellholes have carved permanent scars into the memory of every adventurer who dared thread the needle.

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